| | Kindle + NFC + Social | 1 article |
| Page 1 of 1 | Previous | Next | MLEARNING TRENDS DECEMBER 28, 2011 Enterprise Mobile Learning 2011 - Year in Review HTML5 web apps might be ideal for consumer-centric marketing efforts, mobile games and some social tools but these experiences are one-dimensional compared with the full-on, multi-functional mLearning experiences mixing formal and informal interactions, performance tools, ready access to information and experts, gaming systems and more. Private Social Networks Win Over Public. a.k.a. | |
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