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The Best from Mobile Learning
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mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson
She showed showcases of custom mobile games. Debra motivates students to develop mobile games and they love it! MILK : explore, research, design, publish, play, reflect. Students wanted to create GREAT games, because their peers would play the game and give feedback on it. Long live Australian creativity
Ignatia Webs
- Wednesday, November 12, 2008
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NASA goes MMO
NASA wants to start a MMO ( Massive Multiplayer Online game ) as an educational game. At our institute we are working on a game that involves HIV/AIDS, but I will keep you informed on this one as we proceed with our plans This certainly goes towards a full laboratory simulation if you ask me. You've gotta love this idea!
Ignatia Webs
- Thursday, April 24, 2008
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the great ILS challenge
looks at different cultures to go into gaming. (getting a bit tired so might be a bit limited). implicit coordination! suddenly realizing that Wendy Wickham is live blogging as well. mmm, I will just sit back and link to hers
Ignatia Webs
- Wednesday, April 16, 2008
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M-Learning Game Report
Thanks to the folks at Games, Learning + Society (GLS) in Madison, I just discovered "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks" by Carmelo Ardito, Paolo Buono, Maria F. To exploit the potential of mobile technologies for learning, researchers must define new teaching and learning techniques.
mLearnopedia on Blogspot
- Thursday, March 5, 2009
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Join the free CIDER session on Wednesday 6 May, entitled: Re-Thinking E-Learning Research
All of us eLearning researchers and teachers are invited to the next presentation of free CIDER sessions. Norm Friesen , Canada Research Chair in E-Learning Practices at Thompson Rivers University. Tags: learning theory educational methodology CIDER research eLearning In this talk, Dr.
Ignatia Webs
- Thursday, April 23, 2009
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Austrian University studies Augmented Reality on mobile devices
Interactive gaming with this kind of augmented reality was also shown in a short movie where a PDA camera was used as an interface together with a real life map. On the camera display the games virtual characters were shown as they moved and behaved in certain ways with the real map as the playing board. See image).
mLearning Blog
- Tuesday, April 7, 2009
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Children and Mobile Learning
Innovative teachers and researchers are exploring mobile devices as a conduit to peers, parents and tutors. Tags: mobile gaming Mobile Learning mobile landscape us mobile learning mobile learning market m-Learning mobile technology Blogroll This is a pretty in-depth report from the Joan Ganz Cooney Center on m-learning with children.
mLearning is Good
- Wednesday, January 14, 2009
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Even the US Military wants mobile APPs!
There has been a flurry of news over the past few days including the words “US Military” and “mobile Apps” part one: DARPA, home of the pentagon’s technology research gurus, has announced it wants to buy an “AppStore” to use for distributing mobile apps to soldiers.
moblearn
- Friday, March 5, 2010
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Pontydysgu – Bridge to Learning - Educational Research
Use Cases for a Work based Mobile Learning Environment These use cases have been developed as both as part of our research into designing a WoMbLE and in pursuit of funding possibilities. And we have written about the design idea and about work based learning. We need some use cases, they say. In the past, they have used Google groups.
www.pontydysgu.org
- Thursday, March 4, 2010
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Results of the FP6 Mobile Game-based Learning Project Available from SourceForge
The platform created to enable the respective game models is now available as Open Source under the European Public License (EUPL). The primary target audience is young people aged 16-24 (a priority age-range of the EC), who regularly use mobile technologies and are interested in mobile learning games. Tags: tools games
cordis.europa.eu
- Tuesday, December 23, 2008