| | Games + iPhone + Products |
| Page 1 of 1 | Previous | Next | UPSIDE LEARNING JUNE 24, 2010 IPhone- User Interface Guidelines- Part I The iPhone’s revolutionary user interface has changed the way we look at mobile devices. The iPhone SDK let’s you create native applications for the device. The document is divided into two parts: Planning Your iPhone Software Product : Covers types of applications, fundamental human interface design principles and the iPhone OS environment. This is the first. | UPSIDE LEARNING JULY 7, 2010 IPhone- User Interface Guidelines – Part II I have already covered the types of applications, fundamental human interface design principles and the iPhone OS environment in my first post of this series. In this article and the next, I will try to summarize the various components available for developing the user interface of your iPhone application. Application Window: Each IPhone application contains an application window. | | | | | | | MOBILE LEARNING FEBRUARY 16, 2010 This Edu-Netbook *might* be the best yet. It’s a step up from existing netbooks and even the OLPC because it features a convertible design – the screen can be swivelled and locked flat so that it turns into a “tablet computer, which responds to both the built-in stylus and to finger touch (like an iPhone). Tags: Mobile Netbook Products Mirus Schoolmate convertible netbook/tablet: designed for learning. | UPSIDE LEARNING AUGUST 20, 2010 Training Plan For iPhone Application Development Right now, everyone wants to develop applications for mobile devices and in particular for the iPhone, as it has changed the way we look at mobile devices. There is lots of material available about iPhone development on the web but very little about how to go about it. While working on IPhone development I have collected some links and we thought of creating a training plan for iPhone development for other Upsiders. The training plan below, assumes that you'll have the following skills to speed your iPhone development: Knowledge of C/C++/Java. Topic. Comments. | MLEARNOPEDIA DELICIOUS AUGUST 3, 2009 ACU's iPhone initiative: a year later recently got a chance to follow up with George Saltsman (Faculty Development), Scott Perkins (Director of Research) and William (Bill) Rankin (Director of Educational Innovation), meeting up for a multiparty video chat which revealed the excitement these guys have for what they are seeing become the platform for education: the iPhone. Read on to see how the iPhone (and the iPod touch) has played a role in creating a new model for higher education at ACU. They let the iPhone do something it does quite well: become an integral part of a students daily life. iPhone OS 3.0.1 MORE >> | UPSIDE LEARNING JULY 9, 2010 IPhone- User Interface Guidelines – Part III In continuation to my previous post of this series ( Part I & Part II ), I will be concluding my discussion on the various components available for developing the user interface of your iPhone application. Navigating Hierarchical Information : Mainly in productive type of application. hope this series helps you create various publications for your iPhone. | | | | | | | | | -
MLEARNING IS GOOD | TUESDAY, FEBRUARY 23, 2010 Flash Player On Devices – Going Mobile Just Got Easier All the money and concentrated brain power of some of the most innovative and powerful companies will certainly yield some great results in the form of new software, hardware and cloud based applications to enable our productivity and creativity. But iPhone aside, Adobe has been doing a lot to try to get mobile device manufacturers to include the Flash Player on their devices as either a stand-alone player or a browser plug-in. As one Google guy I spoke with recently said, “everyone is thinking about mobile. And that is a really good thing for mobile learning. MORE >> -
MLEARNING TRENDS | FRIDAY, DECEMBER 30, 2011 Enterprise mLearning Predictions for 2012 The reasons will be plentiful but largely driven by better/cheaper/more ubiquitous technologies and everyone’s acceptance of the fact we all use our phones (tablets, et al) to improve both personal and business communications and to be more productive. Not that companies need to even create “ games” per se; rather, the trend will be towards gamifying our standard formal learning actions and informal social interactions through the addition of point systems, achievement leveling/scaling, overall leader boards, badging systems and tangible reward/incentives. Access Points Diversify. MORE >> -
MLEARNING IS GOOD | MONDAY, DECEMBER 7, 2009 M-Learning Decisions: Web App or Native App? But one thing seems to be clear and that’s the fact that mobile browsers are getting much better and most newer mobile browsers are implementing the WebKit Open Source framework similar to what Apple did when they created Safari for the iPhone. But the newer WebKit based browsers are so capable that many people can’t tell the difference between a well developed mobile web application and a native application (with the exception for gaming and 3D graphics where native applications still have a pretty big performance edge). “Native Vs. Web. MORE >> -
MLEARNING TRENDS | SUNDAY, JANUARY 2, 2011 Enterprise mLearning Predictions for 2011 Sure, companies may still provided workers with an old BlackBerry (on a 2-year contract), but increasingly more people will opt to use their own iPhones/iPads or Android handsets or tablets once their devices can be secured and supported within their organizations. It is time once again to ponder the research, extrapolate on recent experience, and attempt to read the tea leaves so we can predict the future of enterprise mobile learning in 2011. mLearning Engagements Expand. If 2010 was the year of the pilot, then 2011 will be the year of the deployment. Pad/Tablet Use Explodes ! MORE >> -
MLEARNING WORLD | THURSDAY, OCTOBER 5, 2006 mLearning-World.com: How To Create Rapid and Cheap Mobile Learning- Text Messaging In this article, we are going to use two types of learning content- Data Bursts & Game Show interactions. Interactivity: In the Game Show example below, you’ll see that text messaging provides a unique interactivity experience that often isn’t found in other eLearning methods. typical training opportunity usually consists of spending time on technical aspects of a product and not on soft skills. To improve her team’s sales skills, a sales manager polled her top sales consultants as to key aspects of different products that resulted in sales. 40 PM. MORE >>
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