| | Design + SmartPhone |
| Page 1 of 2 | Previous | Next | MOBLEARN JUNE 2, 2011 Use Smartphones in class, say school principals They actively encourage schools to accept smartphones, and social networking as part their educational provision, and offer a range of guidelines and advice to different levels of practitioner. Social networking sites provide platforms for student creativity by enabling them to design projects using words, music, photos, and videos. The National Association of Secondary School Principals have been trying to make sense of the whirlwind that is Social and Mobile Technologies. And it's the rare student who can't do an end run around Internet filters with a simple proxy server. | | | | | | | | UPSIDE LEARNING FEBRUARY 25, 2011 What I Learnt About Mobile Learning Design I recently came across a report on the Deloitte website , which estimates that global Smartphone market sales will touch 375 million by the end of 2011. This means that there are going to be millions of Smartphone users out there, who can access mobile learning anywhere, at any time. That means that our designs need to be graphically light. Limitations. Additional Resources. | UPSIDE LEARNING JANUARY 31, 2013 Designing eLearning For iPads (LT 2013 – Slide Deck) We believe that 2013 is going to be the year of tablets and smartphones, and for us, at Upside Learning, eLearning on iPads (tablets) and mEnablement (as we call it) are powerful themes – ones that can get organizations started towards mLearning. Designing eLearning for tablets. And it’s for a reason. We also shared a list of tools that can help you in both these endeavors. | | ULEARNING BLOG SEPTEMBER 21, 2012 iPhone5 review in 26 words or less Smartphones are today’s PCs and give us an idea where tomorrow’s computing may be heading. •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••. uLearning design iPhone reviewWhy would I talk about a consumer device like the iPhone here at uLearning Blog? Basically because it sets a bar each year for how much advanced computing can be squeezed into a soon to become even more ubiquitous device. | | | | | | | | | -
MLEARNOPEDIA DELICIOUS | TUESDAY, JUNE 9, 2009 E-learning in the Mobile World and the Right Business Model to Deliver It Smartphones like the iPhone and Palm Pre are quickly building a loyal following of application developers and end-users. In many ways, the popularity of the iPhone and these educational “mini” apps lends credence to the idea that smartphones will continue to take on increased importance in the educational media space. Shaping content for a specific digital endpoint should obviously incorporate some level of instructional design and in many cases a basic feasibility study attached to your needs analysis. Have you seen the new Verizon netbook ? sign of things to come? MORE >> -
MLEARNOPEDIA DELICIOUS | MONDAY, OCTOBER 11, 2010 Place-based Learning and Mobile Devices – Part I Here at Oregon State University, we recently finished a place-based tree tour iPhone application and many of these instructional issues helped us define our design and development process. Tags: New Media augmented reality e-learning instructional design ipad mobile devices smartphones iPhone place-based learning smart phone Treasure maps, letterboxing, scavenger hunts and geocaching all leverage environmental markers to guide a participant from one location to another. Some of the recent examples of this are most apparent with augmented reality. UF Pest Identification. MORE >> -
MLEARNOPEDIA DELICIOUS | FRIDAY, APRIL 9, 2010 The future is mobile, but will it be participatory or proprietary? The key features of a vendor or proprietary system is that the manufacturer determines the specific purpose for its use and designs it so that the user can accomplish that specific use relatively easily and not much more. Tags: mobile devices smartphones mobile learning participation What could be a more perfect recipe for learning opportunities than the introduction of each new increasingly sophisticated mobile device and the growing numbers of smart phone users worldwide? But will mobile learning be fundamentally truly participatory or actually proprietary? MORE >> -
MLEARNOPEDIA DELICIOUS | SUNDAY, SEPTEMBER 26, 2010 QR Codes: Augmenting Augmented Reality | Instructional Design Fusions Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners. QR codes can be read by specialized scanners, by mobile phones with cameras, and by smartphones. The white border is part of the code. Free QR code generators can be used to generate QR code images. MORE >> -
MLEARNOPEDIA DELICIOUS | WEDNESDAY, SEPTEMBER 29, 2010 Stickybits: Scan your mobile world for social learning | Instructional Design Fusions Instructional Design Fusions Skip to content Home About Archives ← QR Codes: Augmenting Augmented Reality Stickybits: Scan your mobile world for social learning Posted on September 28, 2010 by diannerees | Leave a comment In my last post , I described instructional strategies for using QR codes, particularly in augmented reality applications. QR codes, a type of data matrix code, can be scanned by QR scanners, or mobile phone/smartphone cameras with QR readers. QR readers are readily downloadable from a variety of sources. Packs of 20 go for about $10 on Amazon. MORE >>
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