| | Design + Games + Services | 69 articles |
| Page 1 of 1 | Previous | Next | UPSIDE LEARNING JUNE 12, 2012 A Mobile Game World As a learning designer, it pays to watch what people are doing around me. Almost everyone on my commute who owns a smart-phone is using it for two things: playing games and social networking, or a combination of both – games on social networks, social network features in games. The games being played are nothing like the games played on PCs and consoles. | MLEARNOPEDIA DELICIOUS NOVEMBER 2, 2009 Top 50 Mobile Learning Resources Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance. The Revolution No One Noticed: Mobile Phones and Multimobile Services in Higher Education. Mobile Services Taxonomy. Related posts: Top 100 Learning Game Resources Five Myths of Mobile Learning Mobile Learning in India. Tags: Learning Technology Mobile Learning Design Mobile Technology ve been doing some research around it and I’ve documented some of the better links I’ve come across. Apple Education. Marc Prensky Blog. MORE >> | | | | | | | MLEARNOPEDIA DELICIOUS JULY 25, 2009 Mobile Learning in India In India, the mobile phone has revolutionized communication and India is now one of the fastest growing markets for mobile phone services, with growing usage and increasing penetration. According to TRAI, there are 286 million wireless subscribers in India, June 2008, of which 76 million were capable of accessing data services. Viewed simply; phones are capable of : 1. MORE >> | UPSIDE LEARNING MARCH 26, 2013 Designing eLearning for iPads – Webinar Recording and Q&A Early this month we ran two webinars on “Designing eLearning for Pads (tablet)” A big thank you to all of you who were able to join us! A: mLearning or Mobile Learning is designed specifically for mobile devices, mostly for learners who are constantly on the move or do not have regular access to traditional learning methodologies. Design Considerations. A: Yes. | MLEARNOPEDIA DELICIOUS JANUARY 10, 2010 Instructional Design for Mediated Education | Blog | Location-Based Learning IDOS Blog IDT Roundtable Search Instructional Design for Mediated Education Blog Entry Location-Based Learning by Eruditio Loginquitas One comment 07 January 2010 In higher education, the uses of location-based learning seem to be limited to particular projects. And there are all sorts of learning games where learners may coordinate activities; these may involve geo-caching and other spatialized fun. They have been physically embodied from the beginning, and the nuances of learning in that space may be exploited with the design of various types of augmented reality learning. MORE >> | MLEARNING TRENDS DECEMBER 30, 2011 Enterprise mLearning Predictions for 2012 2012 will be a pivotal year in the way enterprises must think about designing, producing, delivering and managing their content strategies, and mobility strategies will alter many of our current tool kit and business process choices. Adobe’s move to stop developing Flash Player plug-ins for mobile web browsers set a BIG BALL in motion that quelled the desire for many Instructional Designers to use pure Flash or popular rapid development tools outputting Flash-based content as their unified content delivery strategy. So, in no certain order, here are my predictions… 1. Summary. | | | | | | | | | -
MLEARNING TRENDS | WEDNESDAY, DECEMBER 28, 2011 Enterprise Mobile Learning 2011 - Year in Review HTML5 web apps might be ideal for consumer-centric marketing efforts, mobile games and some social tools but these experiences are one-dimensional compared with the full-on, multi-functional mLearning experiences mixing formal and informal interactions, performance tools, ready access to information and experts, gaming systems and more. in 2011 and plans to jump square into the hardware game to better control the Android experience. a.k.a. How On Target Were My 2011 Predictions? Prediction #1 - mLearning Engagements Expand. On the Target – But Barely. Prediction #2. Robert MORE >> -
MLEARNOPEDIA DELICIOUS | WEDNESDAY, MARCH 18, 2009 iPhone 3.0, mobile learning and the ID There are many learning industry practice leaders who believe that Apple's iPhone has jump-started the long-anticipated adoption of mobile devices, products and services for learning and performance support. So, back to a point I had raised in the past couple of posts - a knowledge of learning theory and practice can be a great secret weapon if you happen to find yourself in a discussion on how to design games, apps and experience. They just want to know how our knowledge of learning and cognition can make the game or mobile app better. was announced and profiled. MORE >> -
MLEARNING TRENDS | SUNDAY, JANUARY 2, 2011 Enterprise mLearning Predictions for 2011 devices – each with tens of thousands of available apps – will help fuel continued adoption of Apple and Google- designed tablets in the learning space. feel the time is just around the corner than “Publish to HTML5” options appear within the leading content authoring tools making it easier to design, generate and support compelling interactions and animations without needing a Flash Player onboard the device. mLearning Engagements Expand. If 2010 was the year of the pilot, then 2011 will be the year of the deployment. examples the industry has waited for over the past many years. MORE >> -
MLEARNOPEDIA DELICIOUS | TUESDAY, DECEMBER 23, 2008 Results of the FP6 Mobile Game-based Learning Project Available from SourceForge Search Detailed search Releases from the last 5 days Related services Login :: Print article :: All releases :: Back Results of the FP6 Mobile Game-based Learning Project Available from SourceForge 2008-12-18 Christian Kittl evolaris next level Privatstiftung Hugo Wolf Gasse 8 8010 Graz AUSTRIA christian.kittl@evolaris.net Tel: +43 316 351111 Fax: +43 316 351111-200 www.evolaris.net The mGBL project (3-years FP6 project) has developed fun and exciting mobile learning games to be used by young people aged 18 – 24. Tags: tools games MORE >> -
UPSIDE LEARNING | MONDAY, NOVEMBER 1, 2010 Mobile Learning Solutions – Infographic Recently, Upside Learning updated its website to reflect the evolution of our brand and services. We added pages that focus on our mobile learning services as well. designed a simple diagram to visually communicate what learning situations mobile learning is apt for and the various that may go into making a mobile learning solution. Game-based learning applications are also emerging on mobile platforms and provide a more engaging experience than typical courseware pushed to mobile devices. The diagram is self-explanatory. MORE >>
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