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| Page 1 of 2 | Previous | Next | MLEARNOPEDIA DELICIOUS NOVEMBER 23, 2009 The Future Of Learning Design If you are intrigued by the future of learning design, you won’t want to miss the second half of this interview with Karl Kapp. In case you missed the first half, see Games and Simulations. Coach: What types of challenges do newer technologies, such as mobile and podcast, present to the instructional designer? It means mini-games that reinforce learning. MORE >> | UPSIDE LEARNING FEBRUARY 25, 2011 What I Learnt About Mobile Learning Design Mobile hardware has its own limitations and hence we need to adhere to some critical design conventions in order to make our mobile applications a success. Chances are that they’re also on the move while accessing the application on their phone. Any mobile learning solution that we design needs to be easy to use even when our target audience is on the move. Limitations. | | | | | | | UPSIDE LEARNING JUNE 12, 2012 A Mobile Game World As a learning designer, it pays to watch what people are doing around me. The second was the phenomenal incursion of mobile phones, it seems everyone carried one and many individuals were absorbed in its use through their commute. Things change somewhat with smart-phones contrasted with the feature phones and media players being used by commuters earlier. | MLEARNOPEDIA DELICIOUS NOVEMBER 2, 2009 Top 50 Mobile Learning Resources Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance. The Revolution No One Noticed: Mobile Phones and Multimobile Services in Higher Education. Cell Phones in Learning. Mobile Phones as a Challenge for Learning. Related posts: Top 100 Learning Game Resources Five Myths of Mobile Learning Mobile Learning in India. Tags: Learning Technology Mobile Learning Design Mobile Technology Apple Education. Mobile Learning Transforming the Delivery of Education and Training. MORE >> | MLEARNOPEDIA DELICIOUS AUGUST 24, 2009 Five Myths of Mobile Learning You wouldn’t want to try some just-in-time learning at your team’s football game or the annual office cocktail party, there is enough cause for distraction in such situations. Simply converting and packaging existing course-ware for mobile consumption does not qualify as ‘mobile learning’; for it to be effective learning, the learning content and activities have to be designed keeping mobile device usage and the like in mind. Phones today cost far less than they ever did, do far more and are cheaper to use because network usage charges are dropping consistently. MORE >> | | | | | | | | | | -
UPSIDE LEARNING | THURSDAY, FEBRUARY 3, 2011 Upside2Go – Changing The Game It also allows you to capture photos and videos from your mobile phones and share with other users leading to collaborative learning. Upside2Go has been designed to cater to the unique requirements of L&D departments and managers – delivering training and improving performance, while allowing the workforce to also share knowledge in real-time using a mobile device. Designed to work with or without an LMS, it will ensure that you can manage learning effectively and easily – anywhere, anytime. Upside2Go is a novel platform for mobile learning. Key Features Of Upside2Go. MORE >> -
MLEARNOPEDIA DELICIOUS | SATURDAY, JULY 25, 2009 Mobile Learning in India They don’t realize it, but today’s mobile phones have the computing power of a personal computer from the mid-nineties, while consuming a fraction of the energy and are made at significantly lower cost. In India, the mobile phone has revolutionized communication and India is now one of the fastest growing markets for mobile phone services, with growing usage and increasing penetration. The increasing ubiquity of the mobile phone begs for it to be used as a learning tool. Like all communication and computing devices, mobile phones can be used to learn. MORE >> -
MLEARNOPEDIA DELICIOUS | SUNDAY, JANUARY 10, 2010 Instructional Design for Mediated Education | Blog | Location-Based Learning IDOS Blog IDT Roundtable Search Instructional Design for Mediated Education Blog Entry Location-Based Learning by Eruditio Loginquitas One comment 07 January 2010 In higher education, the uses of location-based learning seem to be limited to particular projects. And there are all sorts of learning games where learners may coordinate activities; these may involve geo-caching and other spatialized fun. They have been physically embodied from the beginning, and the nuances of learning in that space may be exploited with the design of various types of augmented reality learning. MORE >> -
MLEARNOPEDIA DELICIOUS | WEDNESDAY, OCTOBER 21, 2009 Mark Power » Augmented Reality - A Game Changer in Mobile Learning? Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS WordPress.org Augmented Reality - A Game Changer in Mobile Learning? and “it’s not a game-changer, it’s a fad!. It’s an exciting technology and one that - like Cameron’s 3D in cinema - will be a game-changer (imo), not simply a fad, given the opportunities it will open up to enable and enhance the immersive delivery of rich content to mobile platforms. Couple those together then add in the live video feed coming through your phone’s camera and bingo! MORE >> -
MLEARNOPEDIA DELICIOUS | TUESDAY, JUNE 16, 2009 The Innovative Educator: Ideas for Enhancing Teaching and Learning with Cell Phones Even in Districts that Ban Them Tuesday, June 16, 2009 Ideas for Enhancing Teaching and Learning with Cell Phones Even in Districts that Ban Them Last week I had the opportunity to speak with colleagues interested in using cell phones to enhance teaching and learning in schools with a 21st century education focus. The next thing to acknowledge is that few teachers have ever used cell phones or other mobile technologies as instructional tools so they need to develop comfort and experience doing so before trying to do this with their students. Almost Anything! Read my post about Following Me. Facebook me! MORE >>
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