| | 2007 + Activities + Simulation | 11 articles |
| Page 1 of 1 | Previous | Next | IGNATIA WEBS APRIL 15, 2009 [from emapey] Ignatia Webs: My top ten tips for getting started with eLearning: Clearly indicate your learning objectives : learning objectives are at the core of the activities of your eLearning course. This in its turn will allow you to decide which type of eLearning activity should be developed (educational games for simulations, quizzes to check information assimilation, discussion forums for looking at in-depth understanding or group work…) 3. | MLEARNOPEDIA DELICIOUS MAY 4, 2010 Pontydysgu – Bridge to Learning - Educational Research In other cases it may be possible to simulate work based environments through a computer. But for many work based activities a computer is not involved. GoogleTranslate Service The use of mobile devices for learning and the importance of context May 4th, 2010 by Graham Attwell The next in what will, I suspect, be a series of short posts from the Mature project meeting in Barcelona. MORE >> | RECENT POSTS SEPTEMBER 26, 2010 | MLEARNOPEDIA DELICIOUS E-Learning Queen: Mobile Learning: Is It Doing What It’s Supposed To? JULY 24, 2010 | MLEARNOPEDIA DELICIOUS Learning as Reflexive; Reality as a Series of Filters « The Ddeok is Always Greener on the Other Side ?? ?? ? ? ??? MAY 4, 2010 | MLEARNOPEDIA DELICIOUS Pontydysgu – Bridge to Learning - Educational Research APRIL 30, 2010 | MLEARNOPEDIA DELICIOUS 1020. Mobil Learning « Tomorrow's Professor Blog FEBRUARY 17, 2010 | MLEARNOPEDIA DELICIOUS Views from the Vanguard of Using Mobile Media for Learning » Spotlight JANUARY 2, 2010 | MLEARNOPEDIA DELICIOUS Questio Verum: ACU, iPhones, and Wired | | | | | | MLEARNOPEDIA DELICIOUS APRIL 30, 2010 1020. Mobil Learning « Tomorrow's Professor Blog The following guidelines are adapted from Bloom (2007), Hampton, Martinez, and Smith (2004), Hembrooke and Gay (2003), Lang (2001), Rubinstein, Meyer, and Evans (2001), and discussions on a UC Berkeley listserv: * Emphasize that students’ use of electronic devices for purposes not relevant to the course must be kept to an absolute minimum. Use a simple activity to show how multitasking is less effective than single tasking: Ask students to count from one to ten, then ask them to recite the letters A through J. 2007, 4. Educause Quarterly, 2007, 30(2), 51-60. MORE >> | MLEARNOPEDIA DELICIOUS SEPTEMBER 26, 2010 E-Learning Queen: Mobile Learning: Is It Doing What It’s Supposed To? Focus: new approaches (green technology, m-learning, quality, retention, simulations, Web 2.0/3.0).Moodle But, how often are the activities guided? However, being social networking, simulations, and augmented reality activities need to be designed with care as they can quickly devolve into unfocused activities that do not contribute to achieving learning goals. MORE >> | MLEARNOPEDIA DELICIOUS JULY 24, 2010 Learning as Reflexive; Reality as a Series of Filters « The Ddeok is Always Greener on the Other Side ?? ?? ? ? ??? hungry, eager, active learner is a lifelong one, one naturally predisposed to seek the information that satisfies their need, their knowledge gap. Michael Sean Gallagher ?? ?? ? ? ??? don’t champion it all that often as I have always been of the belief that technology equates to utility so if the utility doesn’t become apparent in a few heartbeats, I generally discard it. link]. MORE >> | MLEARNOPEDIA DELICIOUS JANUARY 2, 2010 Questio Verum: ACU, iPhones, and Wired quote from the ACU website : The majority of students in specific courses where mobile devices have been routinely used rate themselves as having improved their academic performance (grades and organization) and engagement (active learning, contact with professors and teaching assistants, involvement and attention). Some think its just a gimmick to attract new students. MORE >> | | | | | | | | | -
MLEARNOPEDIA DELICIOUS | WEDNESDAY, FEBRUARY 17, 2010 Views from the Vanguard of Using Mobile Media for Learning » Spotlight Spotlight MacArthur Foundation Behind The Research Blog » Go to Spotlight Home Views from the Vanguard of Using Mobile Media for Learning By Heather Chaplin at 10:30 am on February 15, 2010 in Games , Digital Divide , Mobile , Participatory Learning , Schools , Social Media , STEM • Leave a comment Game designers talk about the future of mobile technologies for learning and how they are creating the kinds of personalized, active learning experiences educators used to only dream of. Engaging, active and social. Mercury was found in fish that inhabit the lake. MORE >> -
CELL PHONES IN LEARNING | SUNDAY, JUNE 3, 2007 Cell Phone Conferencing.Many Uses in Schools Another creative option is to have a conference " simulation" or "debate" for homework. Or in a simulation mode, students could create a "constitutional convention" by taking on different figures from the revolutionary time period and debate what should be in the constitution. These are just a few learning activities that come to mind with this tool. There is a great new web2.0 for Teleconferecing called Free Conference Pro ! You can sign up for free, and create your own password protected account. There are many educational uses for this particular tool. freeconferencepro MORE >> -
CELL PHONES IN LEARNING | SUNDAY, JUNE 3, 2007 Cell Phone Conferencing.Many Uses in Schools Another creative option is to have a conference " simulation" or "debate" for homework. Or in a simulation mode, students could create a "constitutional convention" by taking on different figures from the revolutionary time period and debate what should be in the constitution. These are just a few learning activities that come to mind with this tool. There is a great new web2.0 for Teleconferecing called Free Conference Pro ! You can sign up for free, and create your own password protected account. There are many educational uses for this particular tool. MORE >> -
IGNATIA WEBS | SUNDAY, NOVEMBER 18, 2007 CLTI07 - Steve Mahaley - virtual worlds and education Based on his favourite class = recess, he concluded that the best learning activities are those using all of our senses to interact with an educational environment. My own thoughts on using virtual worlds as a means of education: - great for getting experience with simulations; - good for learning any knowledge that is based on sight; - but it is expensive if you want to own or build your own island and virtual environments certainly demand high end equipment for all participants to be able to attend virtual classes => at this point virtual worlds exclude people from low resource areas. MORE >> -
IGNATIA WEBS | THURSDAY, OCTOBER 16, 2008 mLearn08: keynote Diane Laurillard on mobile learning methods These tools need to be good for guiding inquiry, structuring discussion, orchestrating collaboration, adapting leanrners' practice, designing learning activities. affective forms of motivation control over goals ownership fun identity learning-in-context continuity between contexts (jones et al, in M Sharples - big issues in mobile learning 2007 How do we ensure the pedagogy exploits the technology and not vica vesa. them Question from mike sharples: simulated practice environment can only come as close to the actual work. She is a renowned researcher. MORE >>
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